Tool I developed for the Tool jam. Makes procedurally generated regions/maps that can be used in my monster catching game framewor

StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorScreen Smith Studios
Made withUnity

Comments

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Is it mobile compatible? 

Is there a way to change the remap the cities and routes?

Not really, right now the city placement is determined by an algorithm that picks the "best" distribution of cities to avoid cities clumping up. Eventually I could add the ability to manually draw cities and routes but I'm not working on this project more until I make progress on the battle system.

Huh

can you add more bioms like deserts mountians caves ect?

Eventually that is the plan, for now I'm taking a break on the map generator aspect of the game and working on the battle and cutscene system, so that you actually have stuff to do in the generated maps.

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When you make an in-game map, what does the boxes spread across the routes do and can you interact with them?

What does the different options do? Such as the different noise types or the amplitude option?

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They are all different algorithmns used to generate the shape of the region (like the shape of the landmasses, not the city/route placement). I would only recommend using fractal as I think it gives the best looking output.

  Fazer jogo está ótimo em todos, quando eu gero o mapa, ele só deixa eu ver um cidade, deixando presa numa cidade. Como resolver isso

Use W/A/S/D to move.


Use W/A/S/D para se mover.

This is such a charming idea and fun and easy to use!

Amazing tool ! 😁